Orchestrator Function: Dedicated GPU ( Disable )

by Simon Sparks · 20 February 2026

To use this function add it to the class library file named PluginVCVirtualMachineService.ts

GitHub Repository: https://github.com/SimonSparksUK/Orchestrator

Filename: PluginVCVirtualMachineService.ts

Description: Disable a dedicated GPU on a vCenter Virtual Machine

Public Function: GPUPassthroughEnable

publicGPUPassthroughDisable(objVcVirtualMachine:VcVirtualMachine,strVendorID:string,strDeviceID:string):boolean{

letobjVcVirtualPCIPassthrough:VcVirtualPCIPassthrough=this.buildVcVirtualPCIPassthrough(strVendorID,strDeviceID);

letobjVcVirtualDeviceConfigSpec:VcVirtualDeviceConfigSpec=this.VcVirtualDeviceConfigSpecCreate(objVcVirtualPCIPassthrough,VcVirtualDeviceConfigSpecOperation.remove);

letarrVcVirtualDeviceConfigSpec:VcVirtualDeviceConfigSpec[]= [];
arrVcVirtualDeviceConfigSpec.push(objVcVirtualDeviceConfigSpec);

letintMemoryGB:number=parseInt(objVcVirtualMachine.memory);

letobjVcResourceAllocationInfo:VcResourceAllocationInfo=newVcResourceAllocationInfo();
objVcResourceAllocationInfo.reservation=4096;// TO DO - SS - Get this value from the VcVirtualMachine

letobjVcVirtualMachineConfigSpec:VcVirtualMachineConfigSpec=newVcVirtualMachineConfigSpec();
objVcVirtualMachineConfigSpec.memoryAllocation=objVcResourceAllocationInfo;
objVcVirtualMachineConfigSpec.deviceChange=arrVcVirtualDeviceConfigSpec;
objVcVirtualMachineConfigSpec.memoryReservationLockedToMax=false;

letblnReturn:boolean=this.Reconfigure(objVcVirtualMachine,objVcVirtualMachineConfigSpec);

returnblnReturn;
}
TypeScript

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