Orchestrator Function: Dedicated GPU ( Enable )

by Simon Sparks · 20 February 2026

To use this function add it to the class library file named PluginVCVirtualMachineService.ts

GitHub Repository: https://github.com/SimonSparksUK/Orchestrator

Filename: PluginVCVirtualMachineService.ts

Description: Enable a dedicated GPU on a vCenter Virtual Machine

Public Function: GPUPassthroughEnable

publicGPUPassthroughEnable(objVcVirtualMachine:VcVirtualMachine,strVendorID:string,strDeviceID:string):boolean{

letobjVcVirtualPCIPassthrough:VcVirtualPCIPassthrough=this.buildVcVirtualPCIPassthrough(strVendorID,strDeviceID);

letobjVcVirtualDeviceConfigSpec:VcVirtualDeviceConfigSpec=this.VcVirtualDeviceConfigSpecCreate(objVcVirtualPCIPassthrough,VcVirtualDeviceConfigSpecOperation.add);

letarrVcVirtualDeviceConfigSpec:VcVirtualDeviceConfigSpec[]= [];
arrVcVirtualDeviceConfigSpec.push(objVcVirtualDeviceConfigSpec);

letobjVcVirtualMachineConfigInfo:VcVirtualMachineConfigInfo=objVcVirtualMachine.config;

letobjVcVirtualHardware:VcVirtualHardware=objVcVirtualMachineConfigInfo.hardware;

letintMemoryGB:number=objVcVirtualHardware.memoryMB/1024;

letobjVcResourceAllocationInfo:VcResourceAllocationInfo=newVcResourceAllocationInfo();
objVcResourceAllocationInfo.reservation=intMemoryGB;

letobjVcVirtualMachineConfigSpec:VcVirtualMachineConfigSpec=newVcVirtualMachineConfigSpec();
objVcVirtualMachineConfigSpec.memoryAllocation=objVcResourceAllocationInfo;
objVcVirtualMachineConfigSpec.deviceChange=arrVcVirtualDeviceConfigSpec;
objVcVirtualMachineConfigSpec.memoryReservationLockedToMax=true;

letblnReturn:boolean=this.Reconfigure(objVcVirtualMachine,objVcVirtualMachineConfigSpec);

returnblnReturn;
}
TypeScript

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